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(v3.1)House of Slendrina [REMAKE]

(v3.1)House of Slendrina [REMAKE]

A Roblox experience owned by ersiont_dev Group!.

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(v3.1)House of Slendrina [REMAKE] is a horror experience created on 2021-06-28. The game has accumulated 736,425 lifetime visits and 3,814 favorites. Currently, zero users are playing. The title holds a 49% like percentage. This remake of a 2021 port is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

This is remake of my House of Slendrina port, which released in 2021. My group: https://www.roblox.com/communities/35810423/ersiont-dev-Group#!/about

Last updated by the developer 7 May 2025, 16:15 UTC.

0
playing (measured 13 Aug 2026, 07:17 UTC)
736,425
lifetime visits
49%
liked (483 👍 / 507 👎)
3,816
favourites (5.2 per 1k visits)
28 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome. · welcome412,146 · 100.0% win
Second Floor. · progression212,981 · 89.6% win
Basement. · progression34,013 · 29.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked24 August 2026 — 49 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0349no change
14 Aug 2026, 17:5349first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.