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[FREE VIP SERVERS!]💰Money Factory Tycoon 2💰

[FREE VIP SERVERS!]💰Money Factory Tycoon 2💰

A Roblox experience owned by Game Makers NBC.

TycoonENtycoonmoney factoryvip servers

Money Factory Tycoon 2 is a Roblox tycoon experience created on February 8, 2017. The game has accumulated 3,161,093 lifetime visits and 43,572 favorites. Currently, zero players are active. The title holds a 50% like percentage rating within the platform's data index.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 8 Sept 2025, 18:49 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
3,161,093
lifetime visits
50%
liked (18,906 👍 / 18,986 👎)
43,571
favourites (13.8 per 1k visits)
8 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Price Recued!] Unlimited Money!
70,000 R$
ADMIN COMMANDS!
500 R$
INFINITE MONEY
450 R$
Sale! Mega Vip
300 R$
Huge Sale! Ultra Vip
300 R$
GODLIKE V I P
200 R$
[Mega Sale] Vip
200 R$
BATTLE PACK
100 R$
New! Cheap![Mega Sale!] Mini Vip
100 R$
[Sale!] Hover Board
50 R$
50% Off! $25000 Starting cash
25 R$
Popular![Mega Sale!] Dark Heart
20 R$
Selling Fast![Sale!] Speed Coil
20 R$
STARTER MONEY
15 R$
Donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Money Factory Tycoon! · welcome2,068,394 · 0.00% win
You met the creator! · welcome418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2350no change
14 Aug 2026, 05:2250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.