Lost ❌ (STORY)
A Roblox experience owned by ChainLemonade Studios.
HorrorENhorrorescapestory
Lost ❌ (STORY) is a horror experience created on 2021-06-29. It has accumulated 6,393,580 lifetime visits and 30,596 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description mentions a rollercoaster scenario with two possible endings and scary scenes.
Description (written by the developer; not a statement by this register)
👍THUMBS UP👍 and Join the group for +100 coins and a pet for FREE! A group of. 6-12 friends go to the amusement park to ride ROBLOX's fastest rollercoaster! However, something goes wrong and you end up lost... are you in a safe place? Play and find out if you can escape, or even survive! 🎁 Join the ChainLemonade Studios group for a free in-game PET! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Tags: Horror, Terror, Scary, Creepy, fun, roleplay, anime, forest, castle, medieval
Last updated by the developer 6 Feb 2026, 23:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.