High School 🏫 [STORY]
A Roblox experience owned by Scooby Studios..
HorrorENhorror storyhigh school settingmultiple endings
High School 🏫 [STORY] is a horror experience created on 2021-06-29. It has accumulated 17,897,815 lifetime visits and 45,433 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description mentions group rewards, multiple endings, and warnings regarding scary scenes and flashing lights.
Description (written by the developer; not a statement by this register)
Welcome to High School [STORY] A group of 4-12 friends ventures into the unknown terrain of highschool for the first time, sharing in the excitement, nerves, and camaraderie as they navigate the halls and new experiences together. 🎁 Join the Scooby Studios group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all ### endings? Play again to win both badges!✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 tags: High School, Horror, Scary, Poppy, Story, Terror, Creepy, Adventure, Adopt, funny, story, trip, Pet, Robber, Break, roleplay, Egg, Hunt, The Hunt
Last updated by the developer 10 Jan 2025, 22:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:07 | 83 | no change |
| 13 Aug 2026, 17:04 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.