Speed Simulator
A Roblox experience owned by :( Studio.
RacingENRacingPet CollectorZone Unlocker
Speed Simulator is a racing experience created on 2021-06-30. It has recorded 119,623,024 lifetime visits and 88,578 favorites. The title holds a 57% like percentage. Currently, zero users are playing. The game focuses on speed mechanics, zone progression, and pet collection within its racing genre framework.
Description (written by the developer; not a statement by this register)
🔥 Welcome to Speed Simulator! 🔥 🏃💨 Ready to race? In Speed Simulator, speed is EVERYTHING! 🏆🏃 Race through unique zones, break through walls, and earn tons of cash and crazy speed boosts! The faster you get, the more zones you’ll unlock, each with new pets and exciting experiences waiting for you! 🎉✨ 💥 Use your hard-earned cash to level up your speed or collect adorable pets that give you extra boosts as you race! 🐾✨ Can you become the fastest racer in the game and unlock ALL zones? 🏁💫 🔓 Premium Benefit: +15% Speed Boost! ⚡ 👍 40k Likes Goal for awesome new updates! ⭐ 100k Favorites Goal to unlock FREE Admin for everyone! 🏅🎁 Tags: Speed Simulator, Racing, Running Game, Pet Collector, Zone Unlocker, Adventure, Parkour Race, Platformer. 📌 Don’t forget to like and favorite the game to help us hit our goals and unlock new content! 😊💖
Last updated by the developer 2 Jul 2025, 06:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:05 | 57 | no change |
| 23 Aug 2026, 13:02 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.