(UPD) Scary Elevator POPPY PLAYTIME
A Roblox experience owned by Azrael Studios.
HorrorENhorrorsurvivalcrossover IP
(UPD) Scary Elevator POPPY PLAYTIME is a horror experience created on 2021-06-30. It has accumulated 817,729 lifetime visits and 1,310 favorites. The game holds a 60% like percentage. Currently, zero users are playing. The description mentions updates including a new killer, floor map, and robux shop.
Description (written by the developer; not a statement by this register)
🔥Welcome to Scary Elevator! 🔥 (Winter fixes) 👍UPDATE 2👍 🔪NEW KILLER - HUGGY WUGGY🔪 🗺️NEW FLOOR MAP - POPPY PLAYTIME ENTRANCE!🗺️ 💰NEW ROBUX SHOP (More will be added in future)💰 ⛄NEW SNOW DECOR FOR SPAWN⛄ 😈Will you survive or will you be killed? 😈 😱How long will you live? 😱 ☠️Have fun or die! ☠️ 😎Here you need to survive from scary killers who will not spare you and plunge you into fear. Use the gears to survive, or become a killer yourself ... 😎 🤩Join to our group to open access to the group members room.🤩 https://www.roblox.com/groups/11286138/Azrael-Studios#!/about 🔪THE KILLERS: 🔪 BENDY AND THE INK MACHINE; FREDDY FNAF; ANNABELLE; GUEST 666 ; IMPOSTER AMONG US ; SAMARA ; JASON VOORHEES ; JEFF THE KILLER ; SCP 096 ; THE LABYRINTH ; SLENDERMAN ; PIGGY ; SONIC.EXE ; CHUCKY ; DEMON LEMON ; GOKU DRIP ; CLOWN PENNYWISE ; RAKE ; SQUID GAME ; HUGGY WUGGY Survive and Escape The Killer! insane, horror, creepy 👹GOODLUCK TO NOT DIE! 👹
Last updated by the developer 7 Apr 2026, 06:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.