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Pirates vs. Ninjas [ALPHA]

Pirates vs. Ninjas [ALPHA]

A Roblox experience owned by Pirates vs. Ninjas.

Fighting & PvPENPvP FightingClass-based CombatSeasonal Rewards

Pirates vs. Ninjas [ALPHA] is a fighting-pvp experience created on 2021-07-01. It has recorded 13,308,978 lifetime visits and 126,365 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights eight classes, private servers, and seasonal rewards.

Description (written by the developer; not a statement by this register)

👑PROMO CODES💰 Use code: 3MILLION 💎 PREMIUM PERKS 🎁 4 free EXCLUSIVE skins! 🏴‍☠️ Welcome to Pirates vs. Ninjas! ⚔️ Battle with or against friends in this exciting PvP FIGHTING GAME! 🏹 Choose from 8 CLASSES with unique loadouts! 🔒 PRIVATE SERVERS for groups to play how they like. Perfect for streaming! Like the game 👍 (NEW CODE AT 30K LIKES!) and favorite ⭐️ for more ninjas, pirates, and TREASURE! [SEASON REWARDS ARE HERE!] 🌴Amazing original JUNGLE MAP and NEW SKINS! 🏆 Finish matches for XP to get to the next SEASON LEVEL. 💰 NEW Shop with Chests, Keys, Cosmetics, and more! 💬 Join our community below & invite friends for tournaments, sneak peeks, and more! 👑 Creators Vexture devmarissa Fungatki BlackoutDev Pirates vs. Ninjas is a Supersocial experience. Tags: Battle, Fighting, Japan, Ninja, Pirate, Warrior, Samurai, Archer, Katana, Sailor, Legends, Headshot Simulator

Last updated by the developer 1 Feb 2023, 21:34 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
13,308,978
lifetime visits
85%
liked (42,141 👍 / 7,460 👎)
126,329
favourites (9.5 per 1k visits)
1 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · other4,291,700 · 100.0% win
MVP · other889,133 · 0.00% win
Headhunter · other758,302 · 0.00% win
Deadshot · other721,309 · 0.00% win
Winter Gift 2021 · collection437,246 · 0.00% win
Secrets · secret220,081 · 0.00% win
Cold Blooded · other163,185 · 0.00% win
Ruthless · other41,760 · 0.00% win
Playtester · other12,922 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3885no change
23 Aug 2026, 18:3485no change
13 Aug 2026, 18:3385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.