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[⚡️2x Stats!⚡️] Hat Magnet Simulator

[⚡️2x Stats!⚡️] Hat Magnet Simulator

A Roblox experience owned by Futuristic Simulators.

SimulatorENsimulatorhat collectingpet system

[⚡️2x Stats!⚡️] Hat Magnet Simulator is a simulator experience created on 2021-07-01. The game has accumulated 1,329,069 lifetime visits and holds 6,662 favorites. Currently, zero users are playing. The title maintains an 87% like percentage. Features include crafting, new zones, and pet systems.

Description (written by the developer; not a statement by this register)

Welcome to Hat Magnet Simulator! [⚡️X2 Stats Event for 3 days⚡️] Codes: "Russo" "Tofuu" "Blueio" HUGE UPDATE! 🎉 - Crafting! 🔨 - Index 📖 - New desert zone 🌵 - New jungle zone 🌲 - New 2 eggs 🥚 - 10 new pets 🐾 - New 2 ranges ⭕ - New 2 ranks 🥇 - Bug fixes 🐛 -Collect hats and sell for coins 🤑 -Equip hats and pets to gain multipliers 😎 -Rebirth for gems 💎 -Purchase new ranges, upgrades, and ranks 👀 -Unlock new areas for bigger hat multipliers 🌋 Like, favorite, and join the group for updates on the game and exclusive codes!

Last updated by the developer 25 Aug 2025, 16:54 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
1,329,069
lifetime visits
87%
liked (1,736 👍 / 256 👎)
6,661
favourites (5.0 per 1k visits)
1 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
Unlock All Zones
699 R$
x2 Rebirths
399 R$
x2 Gems
349 R$
x2 Coins
299 R$
x2 Hats
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome665,926 · 0.00% win
100 Hats Collected! · collection606,994 · 0.00% win
1,000 Hats Collected! · collection510,672 · 0.00% win
100k Hats Collected! · collection275,026 · 0.00% win
1M Hats Collected! · collection164,079 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3087no change
14 Aug 2026, 13:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.