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ObbyLand: Remasterizado

ObbyLand: Remasterizado

A Roblox experience owned by C y D Studios.

ObbyENobstacle courseremastermusic integration

Description (written by the developer; not a statement by this register)

ObbyLand Version 10.0 Added The Following Things: -Added A Guide To Hard Stages -New Stages -New ShiftLock Mobile UI -New Settings and more Pass all the Stage, free radio to pass the Obby with your favorite music. Created by: - chris09tian12 - -Locolincoplay-

Last updated by the developer 5 Aug 2026, 03:56 UTC.

0
playing (measured 28 Aug 2026, 03:08 UTC)
8,165
lifetime visits
55%
liked (18 👍 / 15 👎)
14
favourites (1.7 per 1k visits)
1 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump GamePass
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,557 · 100.0% win
Stage 70 (Update 27/05/22) · progression1,250 · 0.00% win
Stage 75 (Update 29/05/22) · progression1,146 · 0.00% win
Stage 80 (Update 06/14/22) · progression1,142 · 0.00% win
Stage 85 · progression1,001 · 0.00% win
Stage 90 · progression891 · 0.00% win
Stage 95 · progression858 · 0.00% win
Stage 100 · progression838 · 0.00% win
Secret · secret18 · 0.00% win
Stage 300 · progression16 · 0.00% win
Stage 250 · progression12 · 0.00% win
Stage 190 · progression9 · 0.00% win
Stage 280 · progression8 · 0.00% win
Stage 150 · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.