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Transforming toy simulator

Transforming toy simulator

A Roblox experience owned by White Dragon Horse.

SimulatorENmechssimulatorcollecting

Transforming toy simulator is a Roblox experience in the simulator genre, created on 2021-07-02. It has recorded 141,414,484 lifetime visits and 250,750 favorites. Currently, 45 users are playing. The experience holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Transforming toy simulator! Exploring for more mechs and transforming for higher speed 💥Exploring for mechs and coins🤖 🤖transforming for higher speed🚙 👯‍♀️Showing how you are doing in game by dancing😊 👍A new mecha will come out when like reaches 110000🤖。

Last updated by the developer 4 Jun 2026, 06:28 UTC.

45
playing (measured 10 Aug 2026, 14:04 UTC)
141,414,484
lifetime visits
89%
liked (150,818 👍 / 18,916 👎)
251,361
favourites (1.8 per 1k visits)
2 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0439first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome39,567,829 · 100.0% win
Pumpkin Festival · other3,993,150 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:0689no change
12 Oct 2026, 13:0589no change
2 Oct 2026, 13:0389no change
22 Sept 2026, 13:0389no change
12 Sept 2026, 13:0189no change
2 Sept 2026, 12:5489no change
23 Aug 2026, 12:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

4,489,150
YouTube views across 22 matched videos

Most-viewed match: “Roblox Transforming Toy Simulator!? Noob vs Pro vs Hacker! Kids Gameplay”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 5 Oct 2026, 03:20 UTC.