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Prison Escape Obby πŸƒ[MAXIMUM SECURITY]

Prison Escape Obby πŸƒ[MAXIMUM SECURITY]

A Roblox experience owned by Cranky Games.

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Prison Escape Obby πŸƒ[MAXIMUM SECURITY] is an obby experience created on 2021-07-03. It has accumulated 82,602,776 lifetime visits and 2,813,043 favorites. Currently, 78 users are playing. The experience holds a 70% like percentage.

Description (written by the developer; not a statement by this register)

You have been framed and sentenced to 100 years in the most tough and secure prison in all of Robloxia! Unless you want to spend your whole entire life here, you must escape! Message me on any bugs that you find. Please leave a like and join the group if you enjoyed :D!

Last updated by the developer 29 Jul 2026, 15:14 UTC.

78
playing (measured 10 Aug 2026, 14:03 UTC)
82,602,776
lifetime visits
70%
liked (6,434 πŸ‘ / 2,781 πŸ‘Ž)
2,891,377
favourites (35.0 per 1k visits)
3 July 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[VERY OP] Admin
798 R$
God Mode
498 R$
Magic Flying Carpet
398 R$
Lightning Gun
398 R$
Lucky Golden Sword
298 R$
Llama Mount (Rideable)
72 R$
Hoverboard
49 R$
Rainbow Trail
45 R$
Purple Trail
30 R$
Blue Trail
30 R$
Green Trail
30 R$
Yellow Trail
30 R$
Orange Trail
30 R$
Red Trail
30 R$
Fidget Toy Spinner
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Professional Escapee Β· other19,726,388 Β· 89.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7023 August 2026 β€” 70 % liked2 September 2026 β€” 70 % liked12 September 2026 β€” 70 % liked22 September 2026 β€” 70 % liked2 October 2026 β€” 70 % liked12 October 2026 β€” 70 % liked22 October 2026 β€” 70 % liked1 November 2026 β€” 70 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:4870no change
22 Oct 2026, 13:4770no change
12 Oct 2026, 13:4670no change
2 Oct 2026, 13:4570no change
22 Sept 2026, 13:3870no change
12 Sept 2026, 13:3570no change
2 Sept 2026, 13:3370no change
23 Aug 2026, 13:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.