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(😇Heaven😇)Click Quick Simulator2

(😇Heaven😇)Click Quick Simulator2

A Roblox experience owned by MiniViruz studios.

Description (written by the developer; not a statement by this register)

Welcome to Click Quick Simulator2 Click you're way through new World! 🖱️ Buy pets and rebirths to get more taps! 🐾 🚨 Update2 News🚨 🏝 New World(Heaven) 🥚New Egg 🐶6 New pets 🔐One New secret -The Top playe statues are gone for a new ones) 🔨Tha's all More coming soon ⚠Warning⚠ This Is just A Beta version There will be some Bugs that i need to fix When you buy a gamepass leave the game and rejoin. Don't buy currency on the store they are not done. Remenber to join the group for more information about the game. Hope you like the game :v And Thx for playing. (More Update Comming soon)

Last updated by the developer 9 Jul 2021, 07:43 UTC.

0
playing (measured 17 Sept 2026, 22:46 UTC)
647
lifetime visits
71%
liked (5 👍 / 2 👎)
4
favourites (6.2 per 1k visits)
3 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinte pets
2,499 R$
+300 Pets storage
599 R$
+3 Pets Equiped
549 R$
X2 Rebirth
499 R$
Triple hatch
499 R$
Auto hatch
349 R$
X2 Clicks
299 R$
X2 Gems
249 R$
+100 Pets storage
199 R$
X2 Speed
199 R$
+1 pet equiped
199 R$
Vip
149 R$
Auto Cliker
149 R$
+30 Pets Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome386 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.