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[UPD] Brookhaven Zombie Invasion

[UPD] Brookhaven Zombie Invasion

A Roblox experience owned by StonksIndustry.

SurvivalENzombie survivalfps combatvehicle driving

[UPD] Brookhaven Zombie Invasion is a survival experience created on 2021-07-03. It has accumulated 200,325,392 lifetime visits and 3,140,867 favorites. The game holds an 83% like percentage. Currently, zero players are active. The title focuses on zombie combat, vehicle usage, and roleplay elements within its genre classification.

Description (written by the developer; not a statement by this register)

👋 Welcome To Brookhaven Zombie Invasion!👋 ⚔️ Kill zombies to earn points 🛡️ Wear powerful armor by using your points 🚗 Drive vehicle to discover the map 👑 Become the STRONGEST in the server 🔥 Make sure to leave a like to encourage us! 👍 NEW CODE EVERY 5,000 LIKES ⭐ Join StonksIndustry's group to get +15HP and access to a special area with cosmetics! 🔔 Follow and Favourite for game updates! 🔔 📱 Join our medias too for special infos, events and sneaks ! 📱 🔑 Tags: Brookhaven, Zombie, Multiplayer, Survival, Competitive, Satisfying, Relaxing, Challenge, Escape, Vehicle, Roleplay, FPS

Last updated by the developer 1 Aug 2026, 14:31 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
200,325,392
lifetime visits
83%
liked (57,171 👍 / 11,638 👎)
3,140,717
favourites (15.7 per 1k visits)
3 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Weapons
575 R$
Buy All Zombies
349 R$
x2 Points
299 R$
Railgun
225 R$
Rocket Launcher
225 R$
V.I.P
149 R$
Grenade
75 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome83,854,684 · 100.0% win
Exterminator · other8,200,299 · 50.9% win
Radio · other4,961,173 · 21.8% win
Master Killer3,604,250 · 29.1% win
Found The Soldier · collection3,151,371 · 0.00% win
Parkour Expert ! · progression1,329,496 · 14.5% win
Elite Soldier · other190,328 · 7.3% win
The Hero · other41,846 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4583no change
23 Aug 2026, 12:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.