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💪 Strong Sword Simulator

💪 Strong Sword Simulator

A Roblox experience owned by Smart's Studio.

SimulatorENcombatleaderboardspremium-bonus

Strong Sword Simulator is a simulator experience created on 2021-07-03. It has accumulated 12,117,389 lifetime visits and 18,824 favorites. The game holds a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💪 Welcome to Strong Sword Simulator 💪 ✨Conquer your way to victory and become the strongest player in the game✨ ⚔️Slay other players and climb on the leaderboards to become the best player in the game⚔️ 🌟Roblox Premium Benefits: +10 ⚡ Walkspeed Boost! 👍 JOIN OUR GROUP AND 👍 LIKE THE GAME FOR AN EXCLUSIVE SWORD! 👍 https://www.roblox.com/groups/6504408/Smarts-Studio

Last updated by the developer 2 Feb 2026, 13:28 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
12,117,389
lifetime visits
90%
liked (17,855 👍 / 2,087 👎)
18,816
favourites (1.6 per 1k visits)
3 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥God Sword🔥
799 R$
[🎮] Hack Sword
599 R$
[🧊] Oblivion Sword
399 R$
[🌌] Dark Matter Sword
249 R$
x2 Health
199 R$
x2 Damage
149 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,718,369 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0590no change
23 Aug 2026, 19:0490no change
13 Aug 2026, 19:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.