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Werewolve

Werewolve

A Roblox experience owned by Billthom Games.

Social & hangoutENsocial deductionstrategymultiplayer

Werewolve is a social-hangout experience created on 2021-07-03. It has recorded 512,236 lifetime visits and 7,070 favorites. The experience maintains an 86% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Thanks for your support! ❤️ Inspired by the beloved classic Werewolf card game, this adrenaline-packed Roblox experience drops you into a world of secrets, lies, and high-stakes strategy! Team up as Villagersto uncover the truth—or embrace the shadows as cunning Werewolves, eliminating threats one by one. Trust No One! 🤫 Forge alliances, master deception, and think fast. Friendships crumble, loyalties flip, and every decision could mean victory or doom. Will you be the hunter or the hunted? Gather Your Pack! 🤝 Best with 6+ Players – the more, the wilder the chaos! Get ready for intense social deduction and unforgettable moments with your friends! Current codes: - '400likes' - Next Code at 500 likes! - '500KVISITS' - Next Code at 600k Visits! Crafted with ♡ by Billthom Games

Last updated by the developer 27 Apr 2026, 13:38 UTC.

0
playing (measured 11 Aug 2026, 17:46 UTC)
512,236
lifetime visits
86%
liked (422 👍 / 68 👎)
7,067
favourites (13.8 per 1k visits)
3 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Double Money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression65,508 · 0.00% win
Tile Champ · progression36,097 · 0.00% win
No Wolf Left Behind · other18,303 · 0.00% win
Mastermind · other17,113 · 0.00% win
Wolf at First Sight · other12,723 · 0.00% win
Second Win · progression12,698 · 0.00% win
Misunderstood · other12,185 · 0.00% win
Hexecutioner · other8,339 · 0.00% win
Potion of Survival · other7,745 · 0.00% win
3 Wins · progression7,202 · 0.00% win
Elders’s Curse · other5,209 · 0.00% win
4 Wins · progression4,663 · 0.00% win
Revenge · other3,885 · 0.00% win
5 Wins · progression3,327 · 0.00% win
6 Wins · progression2,450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:5386no change
14 Aug 2026, 21:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.