BE CRUSHED Speeding Wall 2
A Roblox experience owned by Bloxyholic Studios.
ObbyENsurvivalobstacle avoidancespeed
BE CRUSHED Speeding Wall 2 is an obby experience created on 2021-07-04. The game has accumulated 7,526,311 lifetime visits and 17,014 favorites. It maintains a 74% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves avoiding crushing walls to reach safe zones.
Description (written by the developer; not a statement by this register)
👍 Like the game! 👍 💎New group item at 7500 likes!💎 🔥Join Bloxyholic Studios to unlock group rewards https://www.roblox.com/groups/10857727/Bloxyholic-Studios#!/about🔥 To play you need to make it to the safe zones to avoid being crushed and make it to the end and beat the wall! Tags: Speed Speeding Wall Fast Quick Oof Horror Angry Furious Rage Safe Zone Winners Win Spawn Lobby Obby Trailer Adopt me Piggy Jailbreak Cars Escape The Speeding Wall Cool Fast Sonic Army Dinosaur Free Heaven Ninja Bubblegum Vehicle Brookhaven Roleplay Tower Egypt Hell Bloxburg Murder Mystery Build A Boat Arsenal Skyblock Islands Bee Swarm Simulator Royale High RP Survive Survival Simulation Simulator Adventure Obby Tycoon Action Experience Vehicle clicker minigame Rapid Turbo Robot Rainbow Magic Coil Super Anime Fighters Legend Skibidi Toilet Poppy Playtime Catnap
Last updated by the developer 31 Dec 2024, 01:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:21 | 74 | no change |
| 13 Aug 2026, 22:19 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.