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Outpost Simulator

Outpost Simulator

A Roblox experience owned by Lazy Game Devs Studio.

ShooterENmilitaryshooterbase destruction

Outpost Simulator is a shooter experience created on 2021-07-04. It has accumulated 1,226,437 lifetime visits and 14,078 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The experience is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

◈ Take the role of a soldier whose job it is to wipe out enemy bases and secure this world. ◈ You have access to a gigantic arsenal of weapons. ◈ Don't get too caught up in the fight.. you might end up being wiped out yourselves. ―――――――――――――――――――――――――――― Created By: @ StaliniumDev @ SixthAtom Powered By: @ Lazy Game Devs Studio ―――――――――――――――――――――――――――― ◈ Leave a like & favorite if you've enjoyed! ◈ Be sure to join our socials to stay updated!

Last updated by the developer 28 May 2026, 16:13 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
1,226,437
lifetime visits
81%
liked (3,645 👍 / 829 👎)
14,065
favourites (11.5 per 1k visits)
4 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Damage
698 R$
Air strike
648 R$
Double Money
398 R$
RGB Ammo
148 R$
Double Health
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Private · other81,837 · 0.00% win
Lieutenant · other652 · 0.00% win
Battle-hardened · progression3 · 0.00% win
God of War · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3781no change
3 Sept 2026, 16:0481no change
14 Aug 2026, 13:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.