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Squid Game [NEW UPDATE ]

Squid Game [NEW UPDATE ]

A Roblox experience owned by Legends Development.

RoleplayENNetflix IPBattle RoyaleSocial Deduction

Squid Game [NEW UPDATE ] is a roleplay experience created on 2021-07-05. The game has recorded 665,859 lifetime visits and 7,105 favorites. Current player count is zero. The like percentage stands at 41 percent. The description references the Netflix show and mentions gameplay mechanics involving alliances and rule adherence.

Description (written by the developer; not a statement by this register)

📌 General performance improvements! 🦑 Hey there! You got yourself in some debt and this seems like your only way out. Play the game fairly and don't break any rules, or you'll be 'eliminated'. It is strongly recommended that you forge alliances to survive the intermission nights in-order to win the game. Inspired by the Netflix show Squid Game! Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light!

Last updated by the developer 28 Aug 2024, 08:31 UTC.

0
playing (measured 10 Aug 2026, 21:45 UTC)
665,859
lifetime visits
41%
liked (186 👍 / 268 👎)
7,104
favourites (10.7 per 1k visits)
5 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Magic Carpet
399 R$
VIP
399 R$
Squid Soldier
299 R$
Grappling Hook
199 R$
Gravity Coil
199 R$
Speed Coil
99 R$
donate
99 R$
Tips
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome370,216 · 0.00% win
You Met The Creator! · welcome2,312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked3 September 2026 — 41 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5041no change
14 Aug 2026, 18:4841first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.