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Pet System

Pet System

A Roblox experience owned by haash.im.

SimulatorENpet simulationadopt me inspiredpathfinding mechanics

Description (written by the developer; not a statement by this register)

A Dynamic Pathfinding Pet System This system makes use of distributed physics, custom networking, DHM solvers and efficient vector math to create a smooth simulation on all clients, computing the local player's pet on the client machine, and rendering all pets locally. Inspired By: Adopt Me

Last updated by the developer 22 Sept 2021, 15:26 UTC.

0
playing (measured 12 Aug 2026, 18:01 UTC)
3,022
lifetime visits
67%
liked (6 👍 / 3 👎)
8
favourites (2.6 per 1k visits)
5 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).