(FINAL) Undertale: Unbalanced Sans AUs Battles
A Roblox experience owned by Undertale: Unbalanced Sans AUs Battles group.
Fighting & PvPENUndertaleSans AUFighting
(FINAL) Undertale: Unbalanced Sans AUs Battles is a fighting-pvp experience created on 2021-07-05. The game has recorded 2,356,814 lifetime visits, 7,512 favorites, and a 76% like percentage. Currently, zero users are playing. The experience features FFA combat mechanics involving character collection and currency-based progression.
Description (written by the developer; not a statement by this register)
Game is developed by True Sans, Invaild, and sometimes Robo Noob. Vikt does not work on this game anymore due to lack of motivation. [PLEASE TAKE SCREENSHOTS OF YOUR MONEY FROM TIME TO TIME, THIS GAME HAS DATA LOSS ISSUES] In this game, you can either collect coins, or just wait, to get money which is a currency that allows you to use stronger characters, and unlocks phases for ones you already have. Rarely(and I mean, RARELY), there are events, where you have to beat a boss to get a limited character. This is a FFA game, so there is no such thing as "random killing" or "abusing characters"(unless a character is unintentionally overpowered). For all your social needs the comms server or the roblox group forums can be used for things such as suggesting, reporting, etc. Credits to RobloxNoobDX for drawing the game's icon.(and pretty much making half of the game)
Last updated by the developer 10 Aug 2026, 10:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 08:03 | 76 | no change |
| 24 Aug 2026, 08:02 | 76 | no change |
| 14 Aug 2026, 08:01 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.