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(FINAL) Undertale: Unbalanced Sans AUs Battles

(FINAL) Undertale: Unbalanced Sans AUs Battles

A Roblox experience owned by Undertale: Unbalanced Sans AUs Battles group.

Fighting & PvPENUndertaleSans AUFighting

(FINAL) Undertale: Unbalanced Sans AUs Battles is a fighting-pvp experience created on 2021-07-05. The game has recorded 2,356,814 lifetime visits, 7,512 favorites, and a 76% like percentage. Currently, zero users are playing. The experience features FFA combat mechanics involving character collection and currency-based progression.

Description (written by the developer; not a statement by this register)

Game is developed by True Sans, Invaild, and sometimes Robo Noob. Vikt does not work on this game anymore due to lack of motivation. [PLEASE TAKE SCREENSHOTS OF YOUR MONEY FROM TIME TO TIME, THIS GAME HAS DATA LOSS ISSUES] In this game, you can either collect coins, or just wait, to get money which is a currency that allows you to use stronger characters, and unlocks phases for ones you already have. Rarely(and I mean, RARELY), there are events, where you have to beat a boss to get a limited character. This is a FFA game, so there is no such thing as "random killing" or "abusing characters"(unless a character is unintentionally overpowered). For all your social needs the comms server or the roblox group forums can be used for things such as suggesting, reporting, etc. Credits to RobloxNoobDX for drawing the game's icon.(and pretty much making half of the game)

Last updated by the developer 10 Aug 2026, 10:38 UTC.

0
playing (measured 10 Aug 2026, 23:48 UTC)
2,356,814
lifetime visits
76%
liked (2,425 👍 / 776 👎)
7,517
favourites (3.2 per 1k visits)
5 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

biggest donation
1,000 R$
big donation
400 R$
HEC'S
250 R$
Among Us
100 R$
medium donation
100 R$
Goblin Sans
50 R$
small donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game · welcome155,895 · 0.00% win
SwapPapyrus.EXE (Unobtainable) · other6,840 · 0.00% win
Season's Greetings · other2,199 · 0.00% win
Short Temper · other1,979 · 0.00% win
Mystery · other1,662 · 0.00% win
Easter Event (Unobtainable) · other1,114 · 0.00% win
1 Million TWP · progression912 · 0.00% win
greenscreen.exe · other342 · 0.00% win
Infected Custards (Unobtainable) · other310 · 0.00% win
FOUND RED POOL · collection297 · 0.00% win
Papyrus Encounter (Unobtainable) · other287 · 0.00% win
The J Emerald (Unobtainable) · other255 · 0.00% win
FOUND POOL · collection249 · 0.00% win
3 Million TWP · progression242 · 0.00% win
Easter event 3 (Unobtainable) · other240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0376no change
24 Aug 2026, 08:0276no change
14 Aug 2026, 08:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.