Velocity Online
A Roblox experience owned by Sly Enterprises.
Fighting & PvPENsuper speedPvP combatsuit customization
Velocity Online is a fighting-pvp Roblox experience created on 2021-07-05. The game has accumulated 6,270,145 lifetime visits and 45,600 favorites. It currently has 0 players online. The experience holds an 85% like percentage. Controls include super speed, punching, and wall-running mechanics. X-Composites are temporary items within the game.
Description (written by the developer; not a statement by this register)
[GROUP] https://www.roblox.com/groups/10371416/Sly-Enterprises#!/about [VELOCITY ONLINE] 𝘾𝙊𝙉𝙏𝙍𝙊𝙇𝙎 To enable super speed, press CTRL or Toggle Run. To punch, press F or Toggle Punch. To run on wall, press Spacebar when you're near the wall. Wall-running isn't available for mobile since mobile platform is in development. Select suit in your inventory, press V or Toggle Suit to equip your suit. 𝑾𝑨𝑹𝑵𝑰𝑵𝑮 X-Composites are not permanent so avoid from being decimated or else you're going to lose it if you die and leave the game. 𝑻𝑼𝑻𝑶𝑹𝑰𝑨𝑳 To earn cash, you need to run or defeat a player by enabling PVP on the right corner of your screen. You can earn more cash through running by amplifying your speed through an armor or X-Composite.
Last updated by the developer 6 Aug 2026, 15:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:38 | 85 | no change |
| 13 Aug 2026, 23:37 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.