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Velocity Online

Velocity Online

A Roblox experience owned by Sly Enterprises.

Fighting & PvPENsuper speedPvP combatsuit customization

Velocity Online is a fighting-pvp Roblox experience created on 2021-07-05. The game has accumulated 6,270,145 lifetime visits and 45,600 favorites. It currently has 0 players online. The experience holds an 85% like percentage. Controls include super speed, punching, and wall-running mechanics. X-Composites are temporary items within the game.

Description (written by the developer; not a statement by this register)

[GROUP] https://www.roblox.com/groups/10371416/Sly-Enterprises#!/about [VELOCITY ONLINE] 𝘾𝙊𝙉𝙏𝙍𝙊𝙇𝙎 To enable super speed, press CTRL or Toggle Run. To punch, press F or Toggle Punch. To run on wall, press Spacebar when you're near the wall. Wall-running isn't available for mobile since mobile platform is in development. Select suit in your inventory, press V or Toggle Suit to equip your suit. 𝑾𝑨𝑹𝑵𝑰𝑵𝑮 X-Composites are not permanent so avoid from being decimated or else you're going to lose it if you die and leave the game. 𝑻𝑼𝑻𝑶𝑹𝑰𝑨𝑳 To earn cash, you need to run or defeat a player by enabling PVP on the right corner of your screen. You can earn more cash through running by amplifying your speed through an armor or X-Composite.

Last updated by the developer 6 Aug 2026, 15:11 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
6,270,145
lifetime visits
85%
liked (10,516 👍 / 1,832 👎)
45,588
favourites (7.3 per 1k visits)
5 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Velocity Enhancer
1,000 R$
Color Wheel [Mobile Support Coming Soon!]
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Frostbite [UNOBTAINABLE] · other16,578 · 0.00% win
Valentines [UNOBTAINABLE] · other2,755 · 0.00% win
Heartseeker [UNOBTAINABLE] · other2,668 · 0.00% win
1 MILLION VISITS [UNOBTAINABLE] · other1,940 · 0.00% win
Golden Pumpkin [UNOBTAINABLE] · other1,765 · 0.00% win
Northern Star [UNOBTAINABLE] · other1,620 · 0.00% win
Underworld [UNOBTAINABLE] · other760 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3885no change
13 Aug 2026, 23:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

velocity-online.fandom.com0 active editors · 321 edits
41 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.