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Silly's Easy Obby

Silly's Easy Obby

A Roblox experience owned by Silly's Obbies.

ObbyENparkourrebirthleaderboard

Description (written by the developer; not a statement by this register)

Welcome to Silly's Easy Obby! This obby consists of 200 easy stages. You will earn coins as you complete stages which you can spend in the shop. Once you reach the end, you can rebirth to receive rebirth tokens and compete with other players to get on the global leaderboard for most rebirths! [Tags] mega fun easy obby parkour tower of hell toh jtoh difficulty chart coins rebirth tokens trails halos tags ranks

Last updated by the developer 20 Jan 2025, 20:12 UTC.

0
playing (measured 10 Aug 2026, 19:05 UTC)
352,683
lifetime visits
57%
liked (279 👍 / 208 👎)
1,007
favourites (2.9 per 1k visits)
6 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
300 R$
Double Jump
150 R$
Fusion Coil
150 R$
Gravity Coil
100 R$
Boombox
75 R$
x2 Rebirth Rewards
75 R$
Speed Coil
75 R$
x2 Coins
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression114,605 · 100.0% win
Stage 20 · progression93,801 · 0.00% win
Stage 30 · progression81,852 · 0.00% win
Stage 40 · progression71,959 · 0.00% win
Stage 50 · progression57,566 · 0.00% win
Stage 60 · progression50,241 · 0.00% win
Stage 70 · progression46,521 · 0.00% win
Stage 80 · progression39,477 · 0.00% win
Stage 90 · progression37,099 · 0.00% win
Stage 100 · progression30,162 · 0.00% win
Stage 110 · progression27,432 · 0.00% win
Stage 120 · progression26,097 · 0.00% win
Stage 130 · progression25,060 · 0.00% win
Stage 140 · progression24,305 · 0.00% win
Stage 150 · progression23,649 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 September 2026 — 57 % liked14 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 03:4857no change
14 Aug 2026, 23:4957first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.