Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Speak! [🔊] 2

Speak! [🔊] 2

A Roblox experience owned by Pudding Studios.

Social & hangoutENvoice chatsocial hangoutspatial audio

Created in 2021, Speak! [🔊] 2 is a social hangout experience on Roblox with over 1.5 million lifetime visits. It records a like rating of 86%, 40,775 favourites.

Description (written by the developer; not a statement by this register)

📱Welcome to Speak! A place for self-expression and friendly connections. 🎤 Join The Group For Upcoming Updates: https://www.roblox.com/communities/9236527/Pudding-Studios#!/about Tags: Social Hangout, Voice, Chat, Spatial, Voice Chat Hangout, Friends, Hangout

Last updated by the developer 8 Aug 2026, 14:37 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
1,581,093
lifetime visits
86%
liked (1,209 👍 / 205 👎)
40,832
favourites (25.8 per 1k visits)
6 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

0623110 August 2026 — 62 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-62
10 Aug 2026, 14:0262first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,103,913 · 100.0% win
Secret Badge · secret35,179 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858886.514 August 2026 — 88 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 85 % liked2 November 2026 — 86 % liked8614 August 20262 November 2026
10 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3286+1
23 Oct 2026, 14:3185-1
13 Oct 2026, 14:2386no change
3 Oct 2026, 14:2286no change
23 Sept 2026, 14:2186no change
13 Sept 2026, 14:0886no change
3 Sept 2026, 14:0786-1
24 Aug 2026, 13:1887no change
21 Aug 2026, 20:5487-1
14 Aug 2026, 13:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.