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Time Variance Authority

Time Variance Authority

A Roblox experience owned by Time Variance Authority RP.

RoleplayENMarvelLokiRoleplay

Time Variance Authority is a roleplay experience created on 2021-07-08. The game has accumulated 1,207,582 lifetime visits and 18,026 favorites. Currently, 91 players are active. The title holds a 69% like percentage. It is categorized under the roleplay genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

(⌛) The Time Variance Authority (TVA) is an immense bureaucracy that oversees the Sacred Timeline, making sure nothing dares to disrupt its predestined path. (⚖️) Play as a Variant, someone who dared stray off their destiny in the Sacred Timeline, now awaiting judgment for their crimes. (💂‍♂️) Play as an expendable drone in the infinite labyrinth of bureaucracy that is the TVA, play your part to make sure no variants escape judgment. Based on the Marvel TV Show "Loki"

Last updated by the developer 7 Aug 2026, 22:48 UTC.

91
playing (measured 10 Aug 2026, 17:32 UTC)
1,207,582
lifetime visits
72%
liked (5,708 👍 / 2,275 👎)
21,582
favourites (17.9 per 1k visits)
8 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:32178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
9,999 R$
Judge
1,499 R$
Time Keepers Guard
999 R$
Donation
500 R$
Analyst
499 R$
Minutemen
359 R$
Josta!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VARIANT VITA TEMPORIS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697270.514 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4972+1
13 Oct 2026, 16:4971no change
3 Oct 2026, 16:4871+1
23 Sept 2026, 16:4770no change
13 Sept 2026, 16:1870no change
3 Sept 2026, 16:1570+1
24 Aug 2026, 14:2069no change
14 Aug 2026, 14:1969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.