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Time Variance Authority

Time Variance Authority

A Roblox experience owned by Time Variance Authority RP.

RoleplayENMarvelLokiRoleplay

Time Variance Authority is a roleplay experience created on 2021-07-08. The game has accumulated 1,207,582 lifetime visits and 18,026 favorites. Currently, 91 players are active. The title holds a 69% like percentage. It is categorized under the roleplay genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

(⌛) The Time Variance Authority (TVA) is an immense bureaucracy that oversees the Sacred Timeline, making sure nothing dares to disrupt its predestined path. (⚖️) Play as a Variant, someone who dared stray off their destiny in the Sacred Timeline, now awaiting judgment for their crimes. (💂‍♂️) Play as an expendable drone in the infinite labyrinth of bureaucracy that is the TVA, play your part to make sure no variants escape judgment. Based on the Marvel TV Show "Loki"

Last updated by the developer 7 Aug 2026, 22:48 UTC.

91
playing (measured 10 Aug 2026, 17:32 UTC)
1,207,582
lifetime visits
69%
liked (4,376 👍 / 1,938 👎)
18,026
favourites (14.9 per 1k visits)
8 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:32178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
9,999 R$
Judge
1,999 R$
Time Keepers Guard
1,499 R$
Donation
500 R$
Analyst
499 R$
Minutemen
349 R$
Josta!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VARIANT VITA TEMPORIS0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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