Cris' Rooms of Rushed [REBORN]
A Roblox experience owned by Cri's Rooms of Rushed.
ObbyENtower climbingdifficulty progressionskill-based platforming
Description (written by the developer; not a statement by this register)
Welcome to Cri's Rooms of Rushed. This game, you will face a series of increasingly difficult rooms, each with its own unique challenges. You will need to use all of your skills and reflexes to make it to the end. The game is divided into several rings, each with its own set of rooms. As you progress through the game, you will unlock new rings and zones. Each ring is more difficult than the last, so you will need to be prepared for a challenge. Heavily inspired by this game: https://www.roblox.com/games/2919924313/Jukes-Towers-of-Hell Game icon & Thumbnails made by headphones120000 Ring select UIs designed by ryanbep
Last updated by the developer 24 Jul 2025, 08:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 06:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.