Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cryptic Catacombs Spirit Halloween 2026 (NOW OPEN)

Cryptic Catacombs Spirit Halloween 2026 (NOW OPEN)

A Roblox experience owned by Cryptic Creations RBLX.

RoleplayENSpirit HalloweenVirtual StoreHorror Theme

Cryptic Catacombs Spirit Halloween 2026 (NOW OPEN) is a roleplay experience created on 2021-07-08. It has recorded 1,110,575 lifetime visits and 2,517 favorites. The experience holds an 85% like percentage. Currently, zero users are playing the game. The description notes it replicates real-life Spirit Halloween stores and features seasonal grand opening ceremonies.

Description (written by the developer; not a statement by this register)

Cryptic Catacombs Spirit Halloween, formally known as Gingers Spirit Halloween is a virtual experience that replicates the real life spirit halloween franchise stores virtually as many are not able to attend the stores in real life, and we also feature grand opening ceremonies every season leading into the new store year, theme ideas 2026 is now open! -----------------------------------Developer credits----------------------------------- Crypticoven- prop design, prop modeling, voice actor, builder. iin0vyx- lead prop modeling, graphic designer, animator, builder. StudioDonuts123- lead ISE builder, prop design, graphic designer, voice actor. HaydenBro- prop modeling, builder, prop design. Nicalister- Lead ISE designer, prop design, graphic design. Robowisdom- scripter, builder. UnnervingNurse- Lead artist, prop design. LJhaunts- prop design. Halloweenfreak- prop design. Needles1031- voice actor.

Last updated by the developer 9 Aug 2026, 06:57 UTC.

0
playing (measured 11 Aug 2026, 00:38 UTC)
1,110,575
lifetime visits
85%
liked (913 👍 / 164 👎)
2,610
favourites (2.4 per 1k visits)
8 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 robux donation
1,000 R$
900 robux donation
900 R$
800 robux donation
800 R$
700 robux donation
700 R$
600 robux donation
600 R$
500 robux donation
500 R$
400 robux donation
400 R$
300 robux donation
300 R$
200 robux donation
200 R$
100 robux donation
100 R$
40 robux donation
40 R$
25 robux donation
25 R$
10 robux donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This user visited gingers spirit 2025! · welcome77,998 · 0.00% win
you have visited gingers spirit 2024! · other42,823 · 0.00% win
You visited theme ideas 2023! · other16,257 · 4.9% win
This user has attended our 2023 opening! · social10,308 · 0.00% win
This user visited Theme Ideas 2026! · other9,531 · 44.8% win
Theme Ideas 25' · other9,334 · 0.00% win
You have visited 2024 theme ideas · other4,986 · 0.00% win
You met the creator! · other3,035 · 0.00% win
You Got the 2026 Swag Bag! · collection516 · 0.00% win
Visited Flagship 2022 grand opening · other156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4585no change
14 Aug 2026, 14:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.