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Speedman Simulator

Speedman Simulator

A Roblox experience owned by Shiny Star Games.

SimulatorENsimulatorpet collectionrebirth mechanic

Speedman Simulator is a simulator experience created on 2021-07-08. The game has accumulated 53,331,209 lifetime visits and 165,609 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Speedman Simulator! 👟Equip shoes and run to finish line for energy! 🏃Train on treadmill for speed! 🥚Open capsules for powerful pets! ♻️Rebirth for tokens and upgrade yourself! 💖 Shiny Star Games

Last updated by the developer 5 Jun 2026, 20:07 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
53,331,209
lifetime visits
88%
liked (91,951 👍 / 12,575 👎)
165,552
favourites (3.1 per 1k visits)
8 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Golden Hatch
1,499 R$
x3 Pet Cloner
999 R$
Instant Open
699 R$
+2 Shoes Equipped
499 R$
x2 Luck
399 R$
x2 Souls
399 R$
x2 Tokens
399 R$
x2 Walk Speed
399 R$
x2 Speed
399 R$
x2 Energy
399 R$
x2 Training Speed
399 R$
+2 Pet Equipped
349 R$
+1 Pet Equipped
249 R$
+100 Inventory
149 R$
+25 Inventory
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,571,134 · 76.2% win
10 Speed · other4,898,904 · 28.6% win
50 Speed · other4,361,488 · 28.6% win
100 Speed · other4,101,692 · 19.0% win
First Pet · collection3,936,149 · 19.0% win
250 Speed · progression3,772,303 · 9.5% win
500 Speed · progression3,385,563 · 9.5% win
1000 Speed · progression3,136,187 · 9.5% win
Golden Evolution · progression3,050,160 · 9.5% win
2500 Speed · progression2,777,496 · 0.00% win
10,000 Speed · other2,218,673 · 0.00% win
25,000 Speed · progression1,955,898 · 0.00% win
Diamond Evolution · progression1,911,306 · 0.00% win
100,000 Speed · other1,512,039 · 0.00% win
100th Pet! · collection1,467,786 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1788no change
23 Aug 2026, 14:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.