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🎂 MGDWare - [S10]

🎂 MGDWare - [S10]

A Roblox experience owned by Earthyware Inc..

MinigamesENmicrogamescasualcosmetics

MGDWare - [S10] is a minigames experience created on 2021-07-10. It has recorded 993,887 lifetime visits and 20,991 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game. The experience features microgames inspired by Warioware and RBLXWare, offering multiple gamemodes and cosmetic catalogs.

Description (written by the developer; not a statement by this register)

🎂 HAPPY BIRTHDAY LARRY! HERE'S TO A PROSPEROUS SEASON 10!!! 🎂 Welcome to MGDWare. A game directly inspired by the Warioware Series and RBLXWare. You gain points by completing short "microgames" in a short amount of time, with rounds going faster every few microgames. You only get four lives to play, and after a few microgames, a Boss Stage appears where you can have a chance to get your lives back. With Multiple Gamemodes, an ever-increasing catalog of cosmetics, and lots of microgame mayhem, this game fits the casual gamer in you!

Last updated by the developer 25 Jan 2026, 13:09 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
993,887
lifetime visits
95%
liked (8,348 👍 / 470 👎)
20,992
favourites (21.1 per 1k visits)
10 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Unlock All Microgames - Freeplay
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA Tester · other144,434 · 42.4% win
Good Boy · other66,615 · 37.6% win
MGDWare Gamer · other31,111 · 9.4% win
Collector · collection25,311 · 0.00% win
Lo-Fi Vibing · other17,612 · 4.7% win
Unlucky Wheel · other6,498 · 4.7% win
Winner! Winner! · progression5,333 · 0.00% win
Three-of-a-Kind! · collection5,003 · 0.00% win
MGDWare Master · other3,969 · 0.00% win
Toasty Nostalgia · other3,933 · 0.00% win
A Legendary Vibe · other3,812 · 0.00% win
SSuper Gamer · other2,486 · 0.00% win
Oriental Nostalgia · other2,044 · 0.00% win
Survivor · other1,244 · 4.7% win
A Perfect Performance · other1,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3895no change
14 Aug 2026, 15:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.