🌈SLIDE DOWN obby Rainbow SLIDE Obey!
A Roblox experience owned by Moon Time Studios.
ObbyENslide mechanicobbysocial
🌈SLIDE DOWN obby Rainbow SLIDE Obey! is an obby experience created on 2021-07-10. The game has accumulated 6,236,168 lifetime visits and holds 5,879 favorites. It currently has 0 players online and maintains a 69% like percentage. The description notes it is a revival of AviIius' original "Ride a Box Down Stuff!" with added features.
Description (written by the developer; not a statement by this register)
Ride a box down a slide and have fun with your friends! Buy VIP for an exclusive morph or Super VIP for an exclusive sword! If you're a premium user, VIP will be free! 🎮 Available on Xbox One & Series X! 👍 Please Leave A Like! ❤️ Don't Forget To Favorite! 📌 Follow The Game For Updates! ⭐ Buy a VIP server to play with only your friends! Note: this game was not 100% made by me, but is rather a revival of AviIius' original "Ride a Box Down Stuff!" with some new features added. Tags: (Ignore) color , easy obby , obey , parkur , parkour , control , stairs , climb , vip , survival , star , players , crash , cash , portal , uncopylock , obby , simulator , cookie , slide , winners , flag , jump , water , swim , naval , create , games , infected , dance , boys , girls , store , improved , different , tycoon , Fun , Adventure , Escape ,
Last updated by the developer 29 Mar 2023, 16:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.