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Click It Or Fall

Click It Or Fall

A Roblox experience owned by Marquitos Studio.

MinigamesENclickerobstacle courseseasonal event

Description (written by the developer; not a statement by this register)

Welcome to Click It Or Fall!! This experience is new to the roblox community! and it only works for PC, Phone, Tablet and Console! ** Tutorial ** Right Click and Left Click to do with the blocks and walls! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Christmas event is the end. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ** Difficulties ** Easy in beach mode - it's ready! Medium in snowy mode - it's ready! Difficult in melt mode - it's ready! ** Creators ** * Marcoarzola1 * MrFriKation * DapperFoxySWAT * maestrofai

Last updated by the developer 22 Mar 2025, 15:41 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
4,192
lifetime visits
45%
liked (33 👍 / 41 👎)
41
favourites (9.8 per 1k visits)
11 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio! [Alpha]
10,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,209 · 0.00% win
Easy Completed! · progression641 · 0.00% win
Medium Completed! · progression261 · 0.00% win
Tutorial Completed! · welcome136 · 0.00% win
Meet the creators! · welcome40 · 0.00% win
Hard Completed! · progression35 · 0.00% win
Radio · other1 · 0.00% win
christmas · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.