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Stealing Time 4 UGC

Stealing Time 4 UGC

A Roblox experience owned by Stealing Time 4 UGC.

Fighting & PvPENSword FightingPvPTime Stealing Mechanic

Description (written by the developer; not a statement by this register)

⚔️ Fight Other Time Stealers! ⌛ Steal Time By Leaving The Zone — But Survive The Chaos! 🏆 Climb The Leaderboard With Kills & Time Stolen 🎁 Earn FREE UGC By Stealing Time & Dominating!! 📦 Unlock New Swords With Top Time & Hearts! ✅ VIP Gives x2 Time & it stacks with the gainers! 🤖 Game Icon & Thumbnail were made completely by ChatGPT! 🔖 Tags: Free UGC, Sword Fighting, PvP, Steal Time, Survival, Flex On Others, Competitive, Fast-Paced Action 📝 The game was made by MK4's. 🗒️ MK4UGC ; MK4QX 👇 Scroll Down For Server

Last updated by the developer 13 Apr 2025, 12:50 UTC.

0
playing (measured 13 Aug 2026, 00:31 UTC)
5,903
lifetime visits
87%
liked (27 👍 / 4 👎)
621
favourites (105.2 per 1k visits)
11 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
1,000 R$
Vip
400 R$
Aetherflare
200 R$
Banana Sword
150 R$
Plane
125 R$
Red & Green Hammer
99 R$
Evil Eugene
95 R$
Instant TP
80 R$
Dual Swords
75 R$
Colorful Time - In Development
75 R$
Lused's Sword
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2025 - Top 10 Hearts Winner · collection6 · 0.00% win
MK4ARTIST · progression6 · 0.00% win
MK4QX · other2 · 0.00% win
Lused's Trust · other1 · 0.00% win
Booster · collection1 · 0.00% win
Yoricle · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.