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Impossible Glass Bridge! (Squid Game Obby)

Impossible Glass Bridge! (Squid Game Obby)

A Roblox experience owned by Burning Hot Games.

ObbyENSquid Game IPObbyTroll Game

Impossible Glass Bridge! (Squid Game Obby) is an obby experience created on 2021-07-11. It has accumulated 167,062,221 lifetime visits and 1,209,958 favorites. The title holds a 75% like percentage. Currently, zero users are playing. The game features a glass bridge mechanic with radar unlock systems and a leaderboard for richest players.

Description (written by the developer; not a statement by this register)

Can you reach the end of this impossible glass bridge obby game? Play for 15 minutes (or 13 minutes if group member) and unlock the radar which lets you see the next glass! Join the group for faster unlock time and regen time for radar! https://www.roblox.com/groups/11420774 UPDATES: - Added new toolbar UI so all gears can be seen on mobile. To open your inventory tap on the backpack button on top left of screen. - Added richest players leaderboard! - More to come Tags: Squid Game, Challenge, Troll Game, Adventure, Platformer, Obby, Run, Escape

Last updated by the developer 27 Jan 2025, 21:50 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
167,062,221
lifetime visits
75%
liked (46,630 👍 / 15,189 👎)
1,209,885
favourites (7.2 per 1k visits)
11 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
Jetpack
499 R$
Troll Taser
299 R$
Fling Guantlet
299 R$
Gravity Coil
169 R$
Double Jump
169 R$
Front Man
99 R$
Speed Coil
79 R$
Radio
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome84,914,099 · 80.0% win
Winner · other3,317,661 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4975no change
23 Aug 2026, 12:4775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.