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Robot Hunt

Robot Hunt

A Roblox experience owned by SummerJay Studios.

MinigamesENhide-and-seekteam-combatshop-system

Description (written by the developer; not a statement by this register)

Welcome to Robot Hunt! Gifts have opened! This is a SOLO project. If you find bugs please let me know. https://devforum.roblox.com/u/criticalducky/summary ⚔️ Eliminate the opposing team before the time runs out. 🙈 Hide from seekers to fight back at the end of the round. ⏫ Locate powerups for your team to help you win. 💰 Earn coins and buy accessories from the shop! Dont get hunted!

Last updated by the developer 2 Jul 2026, 05:03 UTC.

0
playing (measured 12 Aug 2026, 03:07 UTC)
61,715
lifetime visits
81%
liked (162 👍 / 38 👎)
483
favourites (7.8 per 1k visits)
12 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
2x Coins
119 R$
Change Eye Color
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner! · social303 · 0.00% win
Killed the owner! · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:1681no change
15 Aug 2026, 15:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.