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Escape Dinosaur Obby

Escape Dinosaur Obby

A Roblox experience owned by Obby Empire Productions.

ObbyENdinosaurjurassicparkour

Escape Dinosaur Obby is an obby experience created on 2021-07-12. The game has accumulated 3,457,083 lifetime visits and 12,096 favorites. Currently, zero users are playing. The title holds an 81% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Escape Dinosaur Obby! Escape Jurassic Planet before the hungry dinosaur catches you! 👹

Last updated by the developer 10 Feb 2026, 23:11 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
3,457,083
lifetime visits
81%
liked (5,100 👍 / 1,194 👎)
12,092
favourites (3.5 per 1k visits)
12 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toy Minigun
499 R$
Golden Laser Gun
499 R$
Golden Minigun
499 R$
Toy Assault Rifle
449 R$
Toy Laser Gun
399 R$
Toy Grapple Hook
275 R$
Toy Teleporter
249 R$
Golden Teleporter
249 R$
Golden Grapple Hook
149 R$
Toy Gravity Coil
99 R$
Toy Speed Coil
99 R$
Golden Speed Coil
99 R$
Golden Gravity Coil
99 R$
Golden Flying Balloon
99 R$
Toy Flying Balloon
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,425,432 · 50.0% win
Game Complete · progression190,854 · 0.00% win
1 Replay · other71,357 · 0.00% win
5 Replays · progression96 · 0.00% win
10 Replays · other33 · 0.00% win
50 Replays · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3481no change
14 Aug 2026, 04:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.