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Muscle Magnet Simulator

Muscle Magnet Simulator

A Roblox experience owned by BEEP GAMES.

SimulatorENweight liftingmagnet mechanicsimulator

Muscle Magnet Simulator is a simulator experience created on July 15, 2021. The game has accumulated 5,990,369 lifetime visits and 15,520 favorites. It currently has 0 players online. The title holds a 67% like percentage. The description indicates gameplay involves weight lifting, magnet energy collection, and combat mechanics.

Description (written by the developer; not a statement by this register)

NEW CODE! CODE : "1KLIKE", "2KLIKE" 📢 New Code at 3,000 Likes! 💪Welcome to the best weight lifting game. Lift weights to become the best weight lifter. Play this game and lift weights everyday to be the strongest 👊Use your muscle to beat other players and become the best fighter. ⚡Collect energy using your magnet, convert your energy into cash or lift weights. 💡To support the game, you can press the Favorite and Like buttons. 👥 Join the group for 100 Extra Energy! https://www.roblox.com/groups/11392290/BEEP-GAMES By BEEP GAMES Tags : weight, lifting, simulator, muscle, magnet, strong

Last updated by the developer 19 Jul 2026, 15:20 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
5,990,369
lifetime visits
67%
liked (3,871 👍 / 1,939 👎)
15,517
favourites (2.6 per 1k visits)
15 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 CASH
249 R$
X2 ENERGY
249 R$
INF ENERGY
179 R$
X2 MUSCLE
149 R$
X2 SPEED
125 R$
EXTRA PET
99 R$
Auto Clicker
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,765,832 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0867no change
24 Aug 2026, 00:0867no change
14 Aug 2026, 00:0767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.