Play VR Without a Headset!
A Roblox experience owned by Rice Developing Company.
SimulatorENVR simulationfirst-person controlstech demo
Play VR Without a Headset! is a simulator experience created on 2021-07-15. The game has accumulated 5,946,489 lifetime visits and 32,769 favorites. Currently, zero users are playing. The title holds a 67% like percentage. It is categorized under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
*Note: First person is recommended when playing this game!* In this game, you can play as a giant VR person without a VR headset! 👌 The controls are somewhat hard to learn at first, but once you get used to it, the fun will begin! If you enjoyed the game, please consider leaving a thumbs up and favorite! 👍⭐ If you have any suggestions or ideas for the game, comment it down in the group wall: https://www.roblox.com/groups/7584366/Rice-Developing-Company#!/about Credits: - Programmed by abrah_m & Arc_Cosine - Built by abrah_m and SherlockReborn - Concepts by SherlockReborn *Disclaimer: Though we didn't create the meshes for the items, we did program and made it all work! The rig was customly made by us, but the game itself was based off "VR Hands"* Play the original game here: https://www.roblox.com/games/4832438542/VR-Hands-v2-6 Tags (Ignore): VR, Headset, Oculus, Virtual Reality, VR Hands Without A Headset, VR Without A Headset, CLOVR, Realistic
Last updated by the developer 11 Aug 2024, 19:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.