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🚓 CrimeLogic

🚓 CrimeLogic

A Roblox experience owned by CrimeLogic.

RoleplayENpolicerobberyopen-world

CrimeLogic is a Roblox roleplay experience created on July 16, 2021. The game currently has 3 players online and has accumulated 5,681,576 lifetime visits. It holds 26,205 favorites and maintains a 63% like percentage. The experience allows players to explore a city or orchestrate robberies against an artificial intelligence police department.

Description (written by the developer; not a statement by this register)

CHECK OUT OUR NEW GAME!! https://www.roblox.com/games/12857753286/CrimeLogic-V2 --- Explore the city and take a breath in the nature field... or orchestrate a robbery and challenge the AIPD, the Artificial Intelligence Police Department, whose only goal is to arrest you! 💵 Use the redemption code "AIPD" for some free money! 👀 We're listening to you: CrimeLogic V2 will have a big map, much better AI and more robberies! 🖥️ Programmed by xChris_vC. 🎨 Designed by DutchGalaxy. 🛡️ Exploiter bans are permanent. Note: new gamepass purchases are disabled. If you had one, it's been migrated to V2!

Last updated by the developer 18 Jun 2026, 17:45 UTC.

3
playing (measured 10 Aug 2026, 16:00 UTC)
5,681,576
lifetime visits
63%
liked (6,324 👍 / 3,674 👎)
26,193
favourites (4.6 per 1k visits)
16 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:003first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You've overstayed your welcome · other1,020 · 6.7% win
Halloween Event 2023 · social695 · 0.00% win
1 Million Visits · other527 · 0.00% win
Christmas Event 2025 · other478 · 0.00% win
Quality Assurance · other80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked23 September 2026 — 63 % liked13 October 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:4763no change
13 Oct 2026, 00:4663no change
23 Sept 2026, 00:3863no change
13 Sept 2026, 00:3863no change
3 Sept 2026, 00:3763no change
24 Aug 2026, 00:3663no change
14 Aug 2026, 00:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.