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🚓 CrimeLogic

🚓 CrimeLogic

A Roblox experience owned by CrimeLogic.

RoleplayENpolicerobberyopen-world

CrimeLogic is a Roblox roleplay experience created on July 16, 2021. The game currently has 3 players online and has accumulated 5,681,576 lifetime visits. It holds 26,205 favorites and maintains a 63% like percentage. The experience allows players to explore a city or orchestrate robberies against an artificial intelligence police department.

Description (written by the developer; not a statement by this register)

CHECK OUT OUR NEW GAME!! https://www.roblox.com/games/12857753286/CrimeLogic-V2 --- Explore the city and take a breath in the nature field... or orchestrate a robbery and challenge the AIPD, the Artificial Intelligence Police Department, whose only goal is to arrest you! 💵 Use the redemption code "AIPD" for some free money! 👀 We're listening to you: CrimeLogic V2 will have a big map, much better AI and more robberies! 🖥️ Programmed by xChris_vC. 🎨 Designed by DutchGalaxy. 🛡️ Exploiter bans are permanent. Note: new gamepass purchases are disabled. If you had one, it's been migrated to V2!

Last updated by the developer 18 Jun 2026, 17:45 UTC.

3
playing (measured 10 Aug 2026, 16:00 UTC)
5,681,576
lifetime visits
63%
liked (6,317 👍 / 3,675 👎)
26,209
favourites (4.6 per 1k visits)
16 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:003first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You've overstayed your welcome · other946 · 9.0% win
Halloween Event 2023 · social695 · 0.00% win
1 Million Visits · other527 · 0.00% win
Christmas Event 2025 · other478 · 0.00% win
Quality Assurance · other80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3763no change
24 Aug 2026, 00:3663no change
14 Aug 2026, 00:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.