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SYLLOGOMANIA

SYLLOGOMANIA

A Roblox experience owned by Horror Productions Studio.

HorrorENpsychological horrorsimulationinspired by The Mirror

Description (written by the developer; not a statement by this register)

Based off a real psycological disorder. Syllogomania is characterised by compulsive acquisition, accumulation and conservation of objects that may have some value, such as money, or mostly in the cases, objects that have not a prior value, are unnecessary, useless or rubbish, because these objects are easier to acquire. There is a lack of organisation in the process of storing those objects due to the amount, that is given by a link between the person and each object, affecting the person's living space and hygiene. Separation of the objects remove their feeling of security, causes extreme anxiety and sometimes make them very agressive. Check out our main project: https://www.roblox.com/games/5994702781/LIES-ALPHA [Inspired on The Mirror by Egroce]

Last updated by the developer 20 Mar 2025, 04:11 UTC.

0
playing (measured 10 Aug 2026, 21:51 UTC)
90,981
lifetime visits
91%
liked (1,952 👍 / 193 👎)
5,406
favourites (59.4 per 1k visits)
16 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flappy Pig
87 R$
Fish Pet
66 R$
Fire Extinguisher
44 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wake up · welcome50,214 · 0.00% win
End of a cycle · progression13,412 · 0.00% win
House on fire · other11,110 · 0.00% win
Flood · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.