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πŸ”Š VC CITY: Hangout! πŸŒ†

πŸ”Š VC CITY: Hangout! πŸŒ†

A Roblox experience owned by Clueless Squad.

Social & hangoutENVoice ChatHangoutCity

Description (written by the developer; not a statement by this register)

----------------------------------------------- Come & Chill in the VC CITY! β€’ Earn Points by spending time in the game! β€’ Purchase special items using the points you have earned. β€’ Premium Players get a special Item! [UPDATE!]: Added Subway Location accessible through black fog at spawn. ---------------------------------------------------------------------------------------- More Coming in future updates. πŸ”Š [ Voice Enabled ] tags: Voice Chat, Voice Chat Hangout, Voice, Voice Chat, Voice Chat City, Hangout, Virtual Reality, Virtual, VR, Vibe, Talk, Mic Up, Game, Club, RP, Roleplay

Last updated by the developer 11 Aug 2026, 11:56 UTC.

0
playing (measured 13 Aug 2026, 22:15 UTC)
2,461
lifetime visits
63%
liked (12 πŸ‘ / 7 πŸ‘Ž)
23
favourites (9.3 per 1k visits)
16 July 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP COMMANDS
300 R$
Premium Emotes!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,025 Β· 100.0% win
Secret Room! Β· secret78 Β· 0.00% win
Met Mateo! Β· other74 Β· 0.00% win
Met Meme! Β· social1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.