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♾️ La Concordia | ChileRPSstudios

♾️ La Concordia | ChileRPSstudios

A Roblox experience owned by ChileRPStudios.

RoleplayEScity roleplayemergency servicescriminal gangs

Description (written by the developer; not a statement by this register)

📚 La Concordia is a role-playing game based on a fictional Chilean city in which you can develop a role of firefighter, doctor, police or municipal guard. In the role of civilian you can get a business or create your own criminal gang. ⚠️ When you commit a role failure, you will receive a corresponding penalty depending on what you have done. (Not knowing the rules does not exempt you from a penalty) 🌐 You can visit the "Social Links" tab to join our community and see the progress of future updates along with server rules. Tags: Carabineros Bandas PDI SAMU Roleplay Hispano Chile BOE Roleplay Bank

Last updated by the developer 6 May 2026, 23:51 UTC.

0
playing (measured 10 Aug 2026, 21:53 UTC)
487,048
lifetime visits
78%
liked (1,237 👍 / 342 👎)
3,639
favourites (7.5 per 1k visits)
17 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

atmh
1,000 R$
CAM
400 R$
Manifestantes
375 R$
x2 de XP
225 R$
Autos Clásicos
200 R$
Autos Lujosos
150 R$
Llamadas Anonimas
125 R$
Licencia de Armas Permanente
120 R$
RFID Permanente
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Event · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:2078no change
14 Aug 2026, 21:2178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.