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Takis land

A Roblox experience owned by Jimmy Games.

OtherENfood themeshooter elementsgroup promotion

Takis land is an "other" genre Roblox experience created on 2021-07-18. The title has recorded 7,768,190 lifetime visits and 8,898 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. No specific player count or server size metrics are provided in the available data.

Description (written by the developer; not a statement by this register)

Mmm takis GUYS Tis a very TaKi land eat taki live gud lifej 👍Like if you eat taki Join Jimmy Games so you never miss mah updates: https://www.roblox.com/groups/8922599/CLICK-HERE! PS: Don't buy the FUEGO SMG! DONT' ITS TOO OP AND ITS TOO FUEGO ⚠️IMPORTANT⚠️ Rejoin if you do not receive purchased items right away. ALL items in game save unless they specifically say so. Let Jimmy Games know if you find further issues. This WILL be fixed soon.

Last updated by the developer 19 Jun 2024, 22:57 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
7,768,190
lifetime visits
68%
liked (3,480 👍 / 1,606 👎)
8,901
favourites (1.1 per 1k visits)
18 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TROLL ADMIN (KILL ALL, FLING ALL, MORE!)
799 R$
ADMIN COMMANDS!
249 R$
FUEGO RIFLE (OP)
149 R$
VIP PASS
129 R$
FUEGO SMG (OP)
80 R$
TAKI LAUNCHER
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TAKI · other4,209,563 · 100.0% win
YOU MET JIMMY! · other545 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:1768no change
12 Oct 2026, 22:1668no change
2 Sept 2026, 22:0768no change
23 Aug 2026, 22:0568no change
13 Aug 2026, 22:0468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.