Blox Paradise
A Roblox experience owned by Drowsy Games.
RoleplayENfamily roleplaylife simulationsocial hangout
Blox Paradise is a roleplay experience created on 2017-02-15. It has accumulated 269,627,358 lifetime visits and 348,386 favorites. The experience holds an 81% like percentage. Currently, zero users are playing. The game features roleplay mechanics including housing, family simulation, and social interaction within a virtual environment.
Description (written by the developer; not a statement by this register)
👍 Hit the thumbs up button if you enjoy playing! Blox Paradise! Roleplay, own a house, hangout with friends, adopt and raise a cute baby, visit the hospital, go to school, start a family and lots more! ✅ Join Drowsy Games for an EXTRA +50% In-Game Daily Reward Bonus! www.roblox.com/groups/3113610/Drowsy-Games New Updates: 😎 New Avatar Customization! 🎵 New Boombox! Save and Load Music 👮 Prison! 🔫 Lots of NEW Gear in the Shop 🍔 New Restaurant Design 💬 Admin Chat Tag + Bubble Chat ⚡ Admin Speed Command Added Previous Updates: 🏠 2 Luxury Houses 🏥 Hospital 🏫 School ⭐ MORE FUN 🌈 VIP Server Owners get FREE ADMIN! Support the game! 👍 Like ⭐ Favorite 📶 Follow The best roleplay to have a Family Paradise, Life in Paradise and Hangout!
Last updated by the developer 13 Jun 2021, 17:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:34 | 81 | no change |
| 23 Aug 2026, 12:31 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.