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[HALLOWEEN] The Annoying Towers

[HALLOWEEN] The Annoying Towers

A Roblox experience owned by Barrel Group.

Tower defenseENtower defensehalloweenmulti-tower

Description (written by the developer; not a statement by this register)

Welcome to The Annoying Towers! There are curently 6 towers, HT, ToOR, ToBaW, ToPBS, ToFB and ToCR. We'll try to update the game as much as possible, no promises tho. In case you find bugs or have any suggestion be sure to leave it on the group wall! Last update: 23/08 -🎵MUSIC IS BACK!!!!🎵 -AToDL, ToDN and MoHD are back and BETTER THAN EVER! We have revamped them for you to enjoy more! -Spooky sky -Autumn map changes 🍂 -Tower design improvements! 23/02 -Bug fixes! 🐞🔨 17/02 -Revamped ToCR due to corner clip fix -Removed the current events -All Checkpoints now have a screen message when pressed -Something big is coming soon... Upcoming update plans: -Map extension and new towers! -Badges! -Gears! -Design Improvements! -Shadow

Last updated by the developer 11 Jun 2026, 19:56 UTC.

0
playing (measured 16 Aug 2026, 15:35 UTC)
518
lifetime visits
90%
liked (18 👍 / 2 👎)
10
favourites (19.3 per 1k visits)
20 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jump Coil
35 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beaten ToCR · progression4 · 0.00% win
Beaten MoHD · progression4 · 0.00% win
Beaten ToDL · progression3 · 0.00% win
Beaten ToDN · progression3 · 0.00% win
Beaten All Halloween Towers · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.