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Isolation FPS Alpha

Isolation FPS Alpha

A Roblox experience owned by Passing Comet Development.

ShooterENarcade shooterleaderboardweapon progression

Isolation FPS Alpha is a shooter experience created on 2021-07-22. It records 968,006 lifetime visits and 12,997 favorites. The current like percentage stands at 60. Currently, zero users are playing the game. The experience utilizes ACS 2.0.1 mechanics for its arcade shooter gameplay.

Description (written by the developer; not a statement by this register)

THE ALPHA IS BACK UP! Isolation FPS is a simple arcade shooter that uses ACS 2.0.1 Your objective is to get kills, earn new weapons, and climb the leaderboard! Over 950k Visits!!! ALL GAMEPASSES OFF 50%

Last updated by the developer 11 Nov 2025, 00:23 UTC.

0
playing (measured 11 Aug 2026, 02:22 UTC)
968,006
lifetime visits
60%
liked (3,302 👍 / 2,186 👎)
12,994
favourites (13.4 per 1k visits)
22 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100K DONATION
100,000 R$
V.I.P (SALE)
100 R$
Futuristic Weapons Bundle
50 R$
Permanent 4 Weapons (SALE)
25 R$
GOLDEN KNIFE (SALE)
15 R$
Nail Gun (SALE)
15 R$
Comedically Large Spoon (Sale)
15 R$
Tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Isolation · welcome442,317 · 0.00% win
100 Kills · progression10,379 · 0.00% win
100 Deaths · progression2,824 · 0.00% win
You Met A Founder! · social681 · 0.00% win
1000 Kills · progression149 · 0.00% win
1000 Deaths · progression51 · 0.00% win
2500 Kills · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5360no change
14 Aug 2026, 15:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.