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Painting Simulator 🎨

Painting Simulator 🎨

A Roblox experience owned by .random().

SimulatorENsimulationartjob-sim

Painting Simulator 🎨 is a simulator experience created on 2021-07-23. It has recorded 3,218,708 lifetime visits and 38,682 favorites. The current player count is 0. The game holds an 81% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Grab your painting gear and take on the jobs of Maali island! Work hard, upgrade your equipment, and become the best painter of them all! 🖌️ 👍 Be in-game while a like and favorites goal is reached to gain extra coins! 👍 Join the active community server and follow our social media to keep up with the development of the game! Released 9/10/21 - A .random() game.

Last updated by the developer 26 Aug 2025, 05:30 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
3,218,708
lifetime visits
81%
liked (11,187 👍 / 2,685 👎)
38,671
favourites (12.0 per 1k visits)
23 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Brush
12,500 R$
Infinite Paint
5,000 R$
x3 Coins
2,500 R$
MVP
1,000 R$
x2 Coins
1,000 R$
Thick Paint
750 R$
Quick Fill
395 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Painting Simulator! · welcome1,717,090 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1881no change
14 Aug 2026, 05:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.