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Magic Show 2 [Story] ✨

Magic Show 2 [Story] ✨

A Roblox experience owned by BrokenToast.

Story & narrativeENstory-drivenhidden secretspremium benefits

Magic Show 2 [Story] ✨ is a story-narrative Roblox experience created on 2021-07-24. The game has accumulated 38,857,737 lifetime visits and maintains an 83% like percentage. It currently has 2 players online and 49,106 favorites. The experience features a narrative involving parental absence and hidden secrets within a city setting.

Description (written by the developer; not a statement by this register)

Mom and Dad went on a trip for 3 days! You are free to explore the city, collect stuff,look for hidden secrets and even enjoy a magic show, but be aware, something bad is about to happen and you should be prepared... ✨Premium benefits: - Exclusive chat tag - Start the round with 1 apple - Start the round with 1 toy sword - Start the round with 10 extra cash First game: https://www.roblox.com/games/6313053696 Credits: EcoCrashed: Cash Icon Moda Única: Npcs clothes surywnd_art and Bruno Moreira: Objects icons

Last updated by the developer 27 Nov 2024, 20:34 UTC.

2
playing (measured 10 Aug 2026, 15:38 UTC)
38,857,737
lifetime visits
84%
liked (8,229 👍 / 1,626 👎)
49,099
favourites (1.3 per 1k visits)
24 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X More Health
99 R$
Teddy Bear
29 R$
Lantern
29 R$
Start Cash
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win a soccer match · progression4,257,269 · 36.4% win
Bad ending · progression770,663 · 0.00% win
Craft something · other538,010 · 0.00% win
True ending · progression383,398 · 0.00% win
Secret room · secret224,534 · 0.00% win
Welcome to the sewer · welcome184,177 · 0.00% win
??? · other170,771 · 0.00% win
Treasure hunter · collection79,218 · 12.1% win
Bad idea · other78,164 · 0.00% win
Secret ending · secret17,967 · 0.00% win
Use the TNT · other16,431 · 0.00% win
Swordsman · other11,388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.523 August 2026 — 83 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5384+1
23 Aug 2026, 14:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.