Cotton's Difficulty Chart Obby HARD!
A Roblox experience owned by Cookie Experiment.
ObbyENdifficulty chartplatformerleaderboard
Cotton's Difficulty Chart Obby HARD! is an obby experience created on 2021-07-24. It has accumulated 6,339,961 lifetime visits and 26,023 favorites. The experience holds a 70% like percentage. Currently, zero users are playing. The game features 240 stages across various difficulty modes.
Description (written by the developer; not a statement by this register)
Welcome to Cotton's Difficulty Chart Obby HARD! [DCO] ☁️ This platformer obby starts off very easy but you will eventually get to a point where it becomes nearly impossible. Though difficult, all of the stages are possible. Don't give up! Ask a friend for help, or just buy a skip! ☁️ Current stages: 240 ⭐️ Every stage has been tested possible ⭐️ ✨ Please stay tuned for new updates! ✨ Cotton Difficulty Chart, Wraparound, Escape, Super Hard Jump, No Jumping Troll per Difficult Obby of Tower and Challenge for more Obstacles from Easy mode to HARD MODE and become 1st on Leaderboard. Cotton's Difficulty Chart Obby HARD -Created by Kurobyy Tags : stage jump difficulty chart, easy lava jumps, effortless, very easy, easy, medium, hard, difficult, challenging, intense, insane, extreme, unfathomable, nearly impossible, wallhop, rage, troll jump per difficulty chart obby, dco, platformer obby adventure
Last updated by the developer 22 Feb 2025, 21:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.