🦑[SEASON 2] Squid Game
A Roblox experience owned by Benchpress Games.
RoleplayENNetflix IPMini-gamesSurvival
🦑[SEASON 2] Squid Game is a roleplay experience created on 2021-07-25. The title has accumulated 3,365,455 lifetime visits and 8,155 favorites. Current player count is zero. The experience holds a 58% like percentage. It features mini-games including Red Light Green Light and Honey Comb.
Description (written by the developer; not a statement by this register)
🐙This game is based on the netflix show called ''Squid Game'' this is still in progress so if you find and bugs please report them to the creator of the game thank you! GAMES 🎮 🚦 RED LIGHT GREEN LIGHT 🍪HONEY COMB 💪TUG OF WAR 🦑SQUID GAME 🔍GLASS BRIDGE COMING SOON❗ 🔮MARBLES 👍 1,000 Likes for a New Update! Like the Game! Click left Shift to sprint! The people behind Squid Game are not associated with this project, none of the other Squid Game remakes work, so we decided to make our own. Join this group for a prize! 📢 https://www.roblox.com/groups/11626031/Benchpress-Games#!/about Red Light, Green Light, Squid, Game, Fish Game, Episode 2, Squid Game, Dhar Man, Dhar, dhar, man, flamingo, kreekcraft, Dhar man,Honeycomb,Candy,Tug Of War, Survival, Squid game, Fish game, Survival game, survival game, survive the squid game, squid game, squid game simulator, hexa game, Hexa, Game
Last updated by the developer 24 Jul 2022, 15:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 04:53 | 58 | no change |
| 14 Aug 2026, 04:51 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.