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🦑[SEASON 2] Squid Game

🦑[SEASON 2] Squid Game

A Roblox experience owned by Benchpress Games.

RoleplayENNetflix IPMini-gamesSurvival

🦑[SEASON 2] Squid Game is a roleplay experience created on 2021-07-25. The title has accumulated 3,365,455 lifetime visits and 8,155 favorites. Current player count is zero. The experience holds a 58% like percentage. It features mini-games including Red Light Green Light and Honey Comb.

Description (written by the developer; not a statement by this register)

🐙This game is based on the netflix show called ''Squid Game'' this is still in progress so if you find and bugs please report them to the creator of the game thank you! GAMES 🎮 🚦 RED LIGHT GREEN LIGHT 🍪HONEY COMB 💪TUG OF WAR 🦑SQUID GAME 🔍GLASS BRIDGE COMING SOON❗ 🔮MARBLES 👍 1,000 Likes for a New Update! Like the Game! Click left Shift to sprint! The people behind Squid Game are not associated with this project, none of the other Squid Game remakes work, so we decided to make our own. Join this group for a prize! 📢 https://www.roblox.com/groups/11626031/Benchpress-Games#!/about Red Light, Green Light, Squid, Game, Fish Game, Episode 2, Squid Game, Dhar Man, Dhar, dhar, man, flamingo, kreekcraft, Dhar man,Honeycomb,Candy,Tug Of War, Survival, Squid game, Fish game, Survival game, survival game, survive the squid game, squid game, squid game simulator, hexa game, Hexa, Game

Last updated by the developer 24 Jul 2022, 15:35 UTC.

0
playing (measured 11 Aug 2026, 01:35 UTC)
3,365,455
lifetime visits
58%
liked (1,649 👍 / 1,217 👎)
8,155
favourites (2.4 per 1k visits)
25 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN (OP)
4,449 R$
SUPER ADMIN COMMANDS
3,699 R$
YOUTUBER ADMIN COMMANDS
2,499 R$
ADMIN COMMANDS
1,299 R$
X2 Wins
629 R$
X2 Cash
599 R$
X2 XP
599 R$
VIP
449 R$
Frontman
399 R$
Staff Uniform
299 R$
x2 Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,115,455 · 0.00% win
Win 5 Rounds! · progression1,922 · 0.00% win
Win 10 Rounds! · progression178 · 0.00% win
Win 1 Round! · progression0 · 0.00% win
Win 50 Rounds! · progression0 · 0.00% win
Win 100 Rounds! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:5358no change
14 Aug 2026, 04:5158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.