Night Of The Consumers (Alpha)
A Roblox experience owned by World Players Group.
HorrorENhorrorsimulationretail
Description (written by the developer; not a statement by this register)
It's your first day on the job and the store is closing in a matter of minutes. The consumers, with their unrelenting thirst for customer service are still prowling the aisles and there are shelves still to be stocked up. The store needs to be kept in pristine condition, and empty shelves will not be tolerated by The Manager. Welcome to hell. There is some cool eastereggs and creepy things. You can try find them Brought by: NapeaDev , GERMFOOD
Last updated by the developer 28 Jul 2023, 12:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 07:17 | 56 | no change |
| 25 Aug 2026, 05:31 | 56 | no change |
| 15 Aug 2026, 05:30 | 56 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.