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[FLASHBACK] Cleithrophobia

[FLASHBACK] Cleithrophobia

A Roblox experience owned by Eyed Games.

HorrorENBackroomsHorrorMaze

[FLASHBACK] Cleithrophobia is a horror experience created on 2017-02-18. The game has accumulated 1,670,598 lifetime visits and 11,521 favorites. Currently, zero users are playing. The title holds a 67% like percentage. It is categorized under the horror genre. The description mentions traversing a mono-yellow maze and surviving monsters.

Description (written by the developer; not a statement by this register)

🔦 Traverse through the huge mono-yellow maze of The Backrooms, survive monsters that lurk around, and find the exit. 🚪 Will you survive? 👍 💳 Credits: Building: @YataDev, @Poltoq Scripting: @YataDev, @Qnixu Song "Level !" But It’s a Retro Remix, Made by Dapper Husky 🏷️ Tags: Backrooms, The Backrooms, Horror, Scary, Monster, Entity, Poolrooms, Maze, Fright, Old

Last updated by the developer 9 May 2025, 02:30 UTC.

0
playing (measured 11 Aug 2026, 02:00 UTC)
1,670,598
lifetime visits
67%
liked (1,828 👍 / 890 👎)
11,517
favourites (6.9 per 1k visits)
18 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flash Grenade
120 R$
Automatic Rifle
100 R$
Night Vision Goggles
50 R$
Onion Bread
50 R$
gigachicken
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Indev Tester · other1,393 · 0.00% win
yo · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.